A single acoustic path between a source and target.
int bottom |
Number of bottom reflections encountered along this path.
int caustic |
Number of caustics encountered along this path.
const seq_vector* frequencies |
Frequencies over which propagation was computed (Hz).
vector< double > intensity |
Propagation loss as a function of frequency (dB,positive).
vector< double > phase |
Phase change as a function of frequency (radians).
double source_az |
Initial azimuthal angle at the source location (degrees, clockwise from true north).
double source_de |
Initial depression/elevation angle at the source location (degrees, positive is up).
int surface |
Number of surface reflections encountered along this path.
double target_az |
Final azimuthal angle at the target location (degrees, clockwise from true north).
double target_de |
Final depression/elevation angle at the target location (degrees, positive is up).
double time |
Time of arrival for this acoustic path (sec).