5 #ifndef USML_WAVEQ3D_WAVE_FRONT_H
6 #define USML_WAVEQ3D_WAVE_FRONT_H
8 #include <usml/ocean/ocean.h>
13 using namespace usml::ocean ;
15 using boost::numeric::ublas::vector;
233 unsigned num_de,
unsigned num_az,
235 const matrix<double>* sin_theta = NULL
242 return position.size1() ;
249 return position.size2() ;
303 void compute_target_distance() ;
312 void compute_profile() ;
const seq_vector * _frequencies
Frequencies over which to compute propagation effects (Hz).
Definition: wave_front.h:181
matrix< bool > on_edge
Mark places where the wavefront changes the surface, bottom, or caustics.
Definition: wave_front.h:154
World location in geodetic earth coordinates (latitude, longitude, and altitude). ...
Definition: wposition.h:39
Wavefront characteristics at a specific point in time.
Definition: wave_front.h:68
matrix< vector< double > > phase
Non-spreading component of phase change in radians.
Definition: wave_front.h:120
matrix< double > sound_speed
Speed of sound at each point on the wavefront.
Definition: wave_front.h:101
wposition pos_gradient
First derivative of position with respect to time.
Definition: wave_front.h:82
matrix< matrix< double > > distance2
Distance squared from each target to each point on the wavefront.
Definition: wave_front.h:167
matrix< int > bottom
Cumulative # of bottom reflections encountered at this point in time.
Definition: wave_front.h:138
wvector ndir_gradient
First derivative of normalized direction with respect to time.
Definition: wave_front.h:96
unsigned num_az() const
Number of AZ angles in the ray fan.
Definition: wave_front.h:248
wvector _dc_c
Sound speed gradient divided by sound speed (cached intermediate term).
Definition: wave_front.h:186
Combines the effects of surface, bottom, and profile into a single model.
Definition: ocean_model.h:20
wvector sound_gradient
Sound speed gradient at each point on the wavefront.
Definition: wave_front.h:106
matrix< int > caustic
Cumulative # of caustics encountered at this point in time.
Definition: wave_front.h:149
matrix< double > distance
Distance from old location to this location.
Definition: wave_front.h:128
const wposition * targets
Position of each eigenray target.
Definition: wave_front.h:161
const matrix< double > * _target_sin_theta
Sin of colatitude for targets (cached intermediate term).
Definition: wave_front.h:208
matrix< int > surface
Cumulative # of surface reflections encountered at this point in time.
Definition: wave_front.h:133
matrix< vector< double > > attenuation
Non-spreading component of propagation loss in dB.
Definition: wave_front.h:113
matrix< double > _c2_r
Square of the speed of sound divided by rho (cached intermediate term).
Definition: wave_front.h:191
World location in geodetic earth coordinates (latitude, longitude, and altitude). ...
Definition: wposition1.h:23
unsigned num_de() const
Number of D/E angles in the ray fan.
Definition: wave_front.h:241
ocean_model & _ocean
Environmental parameters.
Definition: wave_front.h:175
wposition position
Location of each point on the wavefront in spherical earth coordinates.
Definition: wave_front.h:76
World vector in spherical earth coordinates.
Definition: wvector.h:42
static const seq_log freq(10e3, 10e3, 1)
matrix< double > _cot_theta
Cotangent of colatitude (cached intermediate term).
Definition: wave_front.h:201
A read-only, monotonic sequence of values.
Definition: seq_vector.h:36
wvector ndirection
Normalized propagation direction of each point on the wavefront in spherical earth coordinates...
Definition: wave_front.h:90
matrix< double > _sin_theta
Sine of colatitude (cached intermediate term).
Definition: wave_front.h:196