5 #ifndef USML_WAVEQ3D_REVERB_MODEL_H
6 #define USML_WAVEQ3D_REVERB_MODEL_H
8 #include <usml/ublas/ublas.h>
9 #include <usml/types/types.h>
14 using namespace usml::ocean ;
16 using boost::numeric::ublas::vector;
43 virtual void collision(
44 unsigned de,
unsigned az,
double time,
47 const vector<double>& amplitude,
const vector<double>& phase ) = 0 ;
Individual world vector in spherical earth coordinates.
Definition: wvector1.h:27
A reverberation model listens for interface collision callbacks from a wavefront. ...
Definition: reverb_model.h:24
World location in geodetic earth coordinates (latitude, longitude, and altitude). ...
Definition: wposition1.h:23
A read-only, monotonic sequence of values.
Definition: seq_vector.h:36